9Lives
9Lives is a puzzle platformer where you're a widdle cat trying to make it to the end of each stage.
Each of your 9 lives can be snuffed out and positioned to act as a platform to help your future lives make it to the end.
More bodies means an easier time with the platforming, but this also means less points! So try to make it to the end of the game with as few lives lost as possible. (Not sure how the point system will work in browser - apologies if it's broken!)
Please leave a comment with any feedback about the game! Good or bad. I'd appreciate the opportunity to grow :)
Controls:
Movement: WASD or arrow keys
Jump: Spacebar or Z
Pause: Enter or Escape
Menu navigation: Mouse
Assets used:
Music - https://tallbeard.itch.io/music-loop-bundle (Ludem Dare 38)
Player sprite - https://bdragon1727.itch.io/cat-adventure
Main menu background - https://free-game-assets.itch.io/free-summer-pixel-art-backgrounds
In-game background - https://free-game-assets.itch.io/free-sky-with-clouds-background-pixel-art-set
Options menu icons - https://kicked-in-teeth.itch.io/button-ui
Flag - https://pixelfrog-assets.itch.io/pixel-adventure-1
Tileset - https://t0as-1.itch.io/simple-forest-tileset
Status | Released |
Platforms | HTML5 |
Release date | Dec 28, 2023 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | Millie |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Cute, Pixel Art, Puzzle-Platformer, Short |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Comments
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Where can I find the source code?
Just tried this out. I like it a lot, although I rage-quit one of the later levels that starts with four 'rows' of spikes. I really like how the death mechanics are handled, but one thing that I think would help is if there was some way to tell when I'm actually above the 'platform' i'm standing on. Like, maybe a shadow sprite that is just a light, transparent black or gray circle or static image, but appears under my character on the 'highest' point that i'm currently above. it might look a little clunky, but it would allow the player to see where they are going to land so they know when to stop moving left or right.
That's good feedback, thanks :)
Overall a fun game, got a bit frustrated with the collision detection, e.g. sometimes when I jump on the errr corpse on spikes, the character dies even though visually I would think that it was standing on the "corpse"
Thanks for the feedback :) Yeah I think the collision box for the spikes could do with some change for sure